Lucas Marsh grew up in Petaluma, California, making movies, skateboarding and causing other general havoc throughout his adolescence.
Since he was a child he imagined himself as an inventor, artist or a film director. He grew up with one grandfather a nuclear engineer and the other a cartoonist. Deciding which path to take was his existential question.
After the death of a close friend and artist, he took her advice of “Lucas I don’t know why you’re going to be an engineer, you’re much more of an artist”, he became intent on becoming a painter. He realized he had a knack for expressionist style painting and was drawn to grand, dynamic, surreal, expressionist and impressionist styles. Lucas spent a semester in Paris specifically studying Art History, where he continued to paint mostly in ink washes and aim at understanding of his place in the Western Art World.
Eventually his path converged with with the Conceptual and Informational Arts program. Obsessed with technology, and the future, Lucas reassessed his drive to create paintings exclusively and refocused on infusing video work into interactive installations and software engineering. He was determined the only way to further his ability to technically infuse his creativity would be to finish mechanical engineering school. He became a project driven student, focused on automated robotics system based projects, taking on lead positions in project teams to design interactive mechatronic systems.
After graduating with a degrees in conceptual arts and mechanical engineering, Lucas moved to San Diego to take a job as a mechanical engineer specializing in research and prototype design, prototype manufacturing, circuit board test fixtures.
He currently works designing Optical Mechanical Enclosures for Virtual and Augmented Reality Systems and Heads Up Displays.
Lucas currently bought a house Oceanside,CA. He’s a yogi, surfer, runner and a cyclist. He likes to travel, cook, and watch movies.